

Unfortunately, its innovation doesn’t go much further, as the plot quickly becomes predictable. With a refreshing premise and a realistic environment, the story provides satisfying answers yet still makes the player wonder. Aside from Malachi and perhaps a couple of others, the characters are rather one-dimensional but serve their roles well in moving the plot forward. As someone who values logic over emotions, I find Malachi rather relateable, but I can see some players being frustrated by his dismissive tone.

The prequel comic reveals a rather traumatic childhood as well, which preps the player’s empathy towards a character that may seem insufferable otherwise. Though Malachi comes across as self-absorbed and cold, he is surprisingly fascinating due to his no-nonsense demeanor, extensive encyclopedic knowledge, and calculative, distrusting nature. Not one to turn down money, Malachi accepts the job in spite of his curiosity regarding the classified reason for his assignment and the obscurity of F.I.T.A., the government agency behind this orchestration. Does the game live up to fan expectations?Ī prequel comic introduces us to Malachi Rector, a highly intelligent but generally apathetic appraiser whose penchant for running his mouth tends to get him into “security trouble.” Upon recuperation from his latest beating, a wealthy Amble Dexter hires him for an assignment unlike his usual job - instead of appraising antiques, his mission is to gather details on a murdered woman and to determine if her biography matches that of any famous woman in history. Moebius: Empire Rising, a Kickstarter game that raised almost 50% over its $300,000 goal, promised to be a spiritual successor to the Gabriel Knight series. As a growing name in the point-and-click genre, Jane Jensen has garnered much fanfare for Gabriel Knight and Gray Matter.
