
It expels the Kirbys before depressurizing and shutting down. In Stage 11, an asteroid strikes and severely damages the spaceship, forcing it to land on an alien planet. The two vessels do battle, resulting in the Mothership exploding and releasing the switch.

The vessel's hit points are determined by the number of blueprints the Kirbys collected.Īfter blasting these hazards, the Kirbys catch up with the Mothership that stole a crucial switch. If the spaceship takes too many hits from oncoming projectiles, it explodes, KOing all the Kirbys. Each button is coordinated with one of the three cannons. To fire a laser, a Kirby must be flicked into one of the three buttons on the ship's ceiling. On its journey, the ship must defend itself against asteroids and miniature Flying Saucers piloted by Space Oohroo. When the spaceship is assembled, the Kirbys board and fly it into outer space. They must first arrange them in the correct order on a grid and then construct the vessel with a wrench. The Kirbys have the choice to retrieve some or all of the blueprints to build the ship. The apes take eight of the nine blueprints and hide them around the facility. A craft designed by the Space Oohroo, its blueprints are dismantled by its creators when the Kirbys enter their base. The spaceship appears exclusively in Stages 10 and 11 of Volcano Valley. Three massive orange buttons hang from the ceiling. The ship's interior contains five desks with five technologically advanced computer monitors and seven seats. Three panels on the nose can open to reveal laser cannons. The side of the vessel sports a door with a star at the top and four portholes.

If you place White Tablets with Console Commands on it, it will start to tilt until it turns upside down.The spaceship is a giant pink rocket with a bulbous nose. Make sure to only post reproducible bugs, and use appropriate system template (, , / ) depending on which platform(s) the bug has been encountered on. This section contains bugs related to Neptune Escape Rocket.
In order for the Neptune Escape Rocket to be able to launch off world there are certain, smaller requirements that have to be met.įirstly, the player has to activate five out of six Neptune's, various subsystems - three on the lower deck, right after entering the rocket and two out of three on the upper deck, in the cockpit after climbing a ladder. Once the Neptune Escape Rocket has been completed, the player can "say farewell" to their Cuddlefish. Here the player can access the Time Capsule launcher, main CPU, life support systems, and the command chair which will initiate the launch to escape Planet 4546B. The third and final stage represents the main cockpit of the Neptune Rocket.
